On items that could be axed.
Agent Card should really really be something you spawn with considering how important it is to do anything as a traitor with some modicum of stealth.
Garrote wire runs into the problem of being something that you have to be in CQC in a isolated place to use, and takes way to long to kill someone with. At that point, it's easier and more stealthy to use any of the other traitor weapons, with the exception of the rad crossbow.
Camo Jumpsuit needs to be a whole set of items. I don't think I've ever seen anyone pay attention to what jumpsuit someone is wearing.
Trick Cigs are too gimmicky to be useful most of the time beyond looking cool. Suggest making KARL sell these.
Sponge Capsules are fun but the animals in them are usually pretty weak for 3 TC the most part. Suggest either moving them to KARL or buffing the critters.
SoundDreams Cart just plays sounds. Sure, they are sounds, but for the most part your not gonna get away from where you played the sounds before someone spots you. Suggest moving this to KARL.
Power Gloves are powerful, sure, but they FUCKING SUCK 99% of the time. You need to be standing on a wire that's connected to the engine (Which means Hotwire, so people are fucking around the engine and can end your power gloves really fast), your target can't be insulated, and you need quite a lot of power, which means you also need to be babysitting the engine for a good chunk of the round and also during your rampage. These suck and I wish they either didn't or they were replaced with something actually cool for engies and the CE to use.
I'm not sure what the purpose of the Safari kit is. It's funny from the perspective of over the top Britishness while hunting down the captain, but I don't think it comes with anything other than a Pith helmet, safari clothes, and a boomerang. If this stays, give the set a OHR. Also, It's extremely fucked up! Just with the Pith Helmet, there's a bunch of really fucked up history that revolves around it and what it symbolizes, and I'll let the AHA explain it further. (
https://www.historians.org/research-and ... ith-helmet)
Syndie Donks could be for everyone rather than just the Chef, considering how much the donk is associated with traitors.
.38 AP is something I think should return, just adapted for the new guns. Less damage overall but better against armor would be useful for traitors.
Portapuke sucks to play against! I dont want to vomit myself into nothingness while I sit there unable to ghost for the very very unfunny and revolting 2-2.5 minutes.
Barrel of Monkeys is pretty obvious and expensive for what it actually can do (i.e. last time I used this, not much beyond a minor "Oh cool free loot"
The Egun upgrade kit needs to be changed or removed to reflect the switch to Gunz.
The eject-able Telecrystals. Never seen anyone use these.
Now two things to readd/defend
The Katana is actually really really good in the right hands. Number keys allow you to literally disarm someone in a flash. It could be improved by giving it a bit more brute damage or reducing it's TC cost, but it's not a bad little weapon, if a little loud. If it does get readded, I think the Captain should get their sword back so you can have sword fights. En Garde!
Football Kit gives you a good set of armor and the rush, which stuns and goes through people. It's pretty useful for fighting security, and it's cost is balanced well. Not sure why this was removed.