I need item and inhand sprites for each of the following types of components:
- Recievers (term used loosely, see concept art below)
- Stocks
- Barrels
- Magazines
![Image](https://cdn.discordapp.com/attachments/882706176565985280/929881088929710111/IMG_20220109_1834056052.jpg)
![Image](https://cdn.discordapp.com/attachments/882706176565985280/929847232432328744/IMG_20220109_162040520.jpg)
These component sprites should include appropriate masks and offsets to be overlaid onto each other to form a complete weapon. Some coding and layering bullshit is to be expected, and individual derrivative items (and their sprites) may have unique offsets for the mating parts. A naming convention for the sprite states should reflect the pixel offsets of the mating parts.
![Image](https://cdn.discordapp.com/attachments/880554890970153021/948975642240745502/unknown.png)
Stretch goal: continue creating variant derrivative sprites for further items.
Please consult https://wiki.coolstation.space/Weapons for thematic considerations, as well as the following chart for a list of the combination of parts and factions that are desired.
![Image](https://cdn.discordapp.com/attachments/880554890970153021/948749885203693568/unknown.png)
The code for this system can be found at https://github.com/coolstation/coolstat ... ules/gunse. Ping Warc on discord for any questions you have, and check out the development server for a demonstration of the mechanics of this system.